| Opponent | Confrontations | Win Rate | Opponents Skill | Win Probability | ||
|---|---|---|---|---|---|---|
- Soldier![]() 0,100 | 7 kills: 5, deaths: 2 | 71% | 2.779 Not Qualified | 0.36% +3.99 skill (1) | ||
- Petar17![]() 0,100 | 5 kills: 2, deaths: 3 | 40% | 2.497 Not Qualified | 1.05% +3.96 skill (1) | ||
- Gunman![]() 0,100 | 4 kills: 2, deaths: 2 | 50% | 2.296 Not Qualified | 2.24% +3.91 skill (1) | ||
- Rolko![]() 0,100 | 3 kills: 0, deaths: 3 | 0% | 6.748 Expert League | 0.00% +4.00 skill (1) | ||
- killer![]() 0,100 | 3 kills: 2, deaths: 1 | 67% | 2.377 Not Qualified | 1.66% +3.93 skill (1) | ||
- Empire![]() 2,98 | 2 kills: 1, deaths: 1 | 50% | 6.902 Expert League | 0.00% +4.00 skill (1) | ||
- [OGHF]BOOTS![]() 100,0 | 2 kills: 0, deaths: 2 | 0% | 6.781 Expert League | 0.00% +4.00 skill (1) | ||
- [OGHF]FatherTed![]() 60,40 | 2 kills: 0, deaths: 2 | 0% | 6.475 Expert League | 0.00% +4.00 skill (1) | ||
- CorE![]() 0,100 | 1 kills: 1, deaths: 0 | 3.407 Not Qualified | 0.03% +4.00 skill (1) | |||
- HUNTERKILLER![]() 0,100 | 1 kills: 1, deaths: 0 | 996 Not Qualified | 77.10% +0.92 skill (1) | |||
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Click opponent to see the detailed stats. Click to see more comparison details. (1) The calculated skill that you might gain by winning the next confrontation is approximate. A kill bonus or weapon modifier may very well influence the exact amount. |
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| Worst Enemy |
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| Petar17 Better avoid this opponent next time |
| Skill Booster |
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| Empire Gain optimal skill by winning next confrontation |
| Push Over |
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| HUNTERKILLER Collect your easy points here |
| Skill Sponsor |
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| HUNTERKILLER Paid his dues, better thank this opponent next time around |