Opponent | Confrontations | Win Rate | Opponents Skill | Win Probability | ||
---|---|---|---|---|---|---|
- [OGHF].:Orion:.![]() ![]() | 5 kills: 0, deaths: 5 | 0% | 6.239 Expert League | 0.00% +4.00 skill (1) | ||
- Ac![]() ![]() | 4 kills: 0, deaths: 4 | 0% | 8.745 Expert League | 0.00% +4.00 skill (1) | ||
- NK![]() ![]() | 2 kills: 0, deaths: 2 | 0% | 1.872 Not Qualified | 3.40% +3.86 skill (1) | ||
- [OGHF]FatherTed![]() ![]() | 2 kills: 0, deaths: 2 | 0% | 2.312 Expert League | 0.65% +3.97 skill (1) | ||
- 1 Bullet Magnet![]() ![]() | 2 kills: 0, deaths: 2 | 0% | 1.389 Not Qualified | 18.39% +3.26 skill (1) | ||
- Comandante![]() ![]() | 1 kills: 0, deaths: 1 | 0% | 12.970 Expert League | 0.00% +4.00 skill (1) | ||
- One![]() ![]() | 1 kills: 1, deaths: 0 | 6.734 Expert League | 0.00% +4.00 skill (1) | |||
- SharpAss![]() ![]() | 1 kills: 1, deaths: 0 | 8.095 Expert League | 0.00% +4.00 skill (1) | |||
- Whocares![]() ![]() | 1 kills: 0, deaths: 1 | 0% | 1.492 Not Qualified | 13.14% +3.47 skill (1) | ||
Click opponent to see the detailed stats. Click to see more comparison details. (1) The calculated skill that you might gain by winning the next confrontation is approximate. A kill bonus or weapon modifier may very well influence the exact amount. |
Worst Enemy |
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1 Bullet Magnet Better avoid this opponent next time |
Skill Booster |
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Comandante Gain optimal skill by winning next confrontation |
Push Over |
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1 Bullet Magnet Collect your easy points here |
Skill Sponsor |
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1 Bullet Magnet Paid his dues, better thank this opponent next time around |