| Opponent | Confrontations | Win Rate | Opponents Skill | Win Probability | ||
|---|---|---|---|---|---|---|
- Strokington![]() 0,100 | 9 kills: 0, deaths: 9 | 0% | 1.593 Not Qualified | 11.72% +3.53 skill (1) | ||
- dR_wH0![]() 0,100 | 6 kills: 1, deaths: 5 | 17% | 1.777 Not Qualified | 6.15% +3.75 skill (1) | ||
- MaxiMus![]() 0,100 | 3 kills: 0, deaths: 3 | 0% | 1.882 Expert League | 4.20% +3.83 skill (1) | ||
- {ubb}TheBeast![]() 0,100 | 3 kills: 2, deaths: 1 | 67% | 1.145 Not Qualified | 42.53% +2.30 skill (1) | ||
- {ubb}Bull![]() 0,100 | 3 kills: 1, deaths: 2 | 33% | 1.081 Not Qualified | 48.63% +2.05 skill (1) | ||
- BigAl![]() 0,100 | 2 kills: 1, deaths: 1 | 50% | 1.576 Expert League | 12.40% +3.50 skill (1) | ||
- {ubb-1}Zebock![]() 0,100 | 2 kills: 1, deaths: 1 | 50% | 1.083 Not Qualified | 48.46% +2.06 skill (1) | ||
- {ubb-1}Iceman![]() 0,100 | 2 kills: 2, deaths: 0 | 1.088 Not Qualified | 47.95% +2.08 skill (1) | |||
- Reg![]() 0,100 | 1 kills: 1, deaths: 0 | 1.370 Not Qualified | 23.80% +3.05 skill (1) | |||
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Click opponent to see the detailed stats. Click to see more comparison details. (1) The calculated skill that you might gain by winning the next confrontation is approximate. A kill bonus or weapon modifier may very well influence the exact amount. |
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| Worst Enemy |
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| dR_wH0 Better avoid this opponent next time |
| Skill Booster |
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| MaxiMus Gain optimal skill by winning next confrontation |
| Push Over |
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| {ubb}Bull Collect your easy points here |
| Skill Sponsor |
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| {ubb-1}Iceman Paid his dues, better thank this opponent next time around |