| Opponent | Confrontations | Win Rate | Opponents Skill | Win Probability | ||
|---|---|---|---|---|---|---|
- MaxiMus![]() 0,100 | 25 kills: 14, deaths: 11 | 56% | 1.865 Expert League | 13.51% +3.46 skill (1) | ||
- Potato69![]() 0,100 | 16 kills: 6, deaths: 10 | 38% | 1.460 Not Qualified | 42.48% +2.30 skill (1) | ||
- [2xC] Codex![]() 0,100 | 11 kills: 3, deaths: 8 | 27% | 1.389 Not Qualified | 49.26% +2.03 skill (1) | ||
- ulele![]() 0,100 | 6 kills: 0, deaths: 6 | 0% | 1.775 Expert League | 18.06% +3.28 skill (1) | ||
- rfrancoeur000![]() 0,100 | 4 kills: 4, deaths: 0 | 1.697 Expert League | 22.93% +3.08 skill (1) | |||
- ADR_![]() 0,100 | 3 kills: 1, deaths: 2 | 33% | 1.094 Not Qualified | 75.09% +1.00 skill (1) | ||
- DiDaDo![]() 0,100 | 2 kills: 1, deaths: 1 | 50% | 1.664 Not Qualified | 25.26% +2.99 skill (1) | ||
- sledge![]() 0,100 | 1 kills: 0, deaths: 1 | 0% | 1.667 Expert League | 25.00% +3.00 skill (1) | ||
- MaD_YaZ![]() 0,100 | 1 kills: 0, deaths: 1 | 0% | 1.334 Not Qualified | 54.51% +1.82 skill (1) | ||
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Click opponent to see the detailed stats. Click to see more comparison details. (1) The calculated skill that you might gain by winning the next confrontation is approximate. A kill bonus or weapon modifier may very well influence the exact amount. |
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| Worst Enemy |
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| [2xC] Codex Better avoid this opponent next time |
| Skill Booster |
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| MaxiMus Gain optimal skill by winning next confrontation |
| Push Over |
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| ADR_ Collect your easy points here |
| Skill Sponsor |
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| MaD_YaZ Paid his dues, better thank this opponent next time around |