| Opponent | Confrontations | Win Rate | Opponents Skill | Win Probability | ||
|---|---|---|---|---|---|---|
- ||Mad-o-Matic||![]() 0,100 | 9 kills: 2, deaths: 7 | 22% | 1.135 Not Qualified | 50.11% +2.00 skill (1) | ||
- ggp![]() 0,100 | 5 kills: 3, deaths: 2 | 60% | 1.502 Not Qualified | 19.75% +3.21 skill (1) | ||
- 1964![]() 0,100 | 4 kills: 4, deaths: 0 | 935 Not Qualified | 68.44% +1.26 skill (1) | |||
- Cod_4![]() 0,100 | 4 kills: 4, deaths: 0 | 958 Not Qualified | 66.51% +1.34 skill (1) | |||
- Gidro![]() 0,100 | 4 kills: 2, deaths: 2 | 50% | 1.705 Expert League | 10.13% +3.59 skill (1) | ||
- MaxiMus![]() 0,100 | 3 kills: 0, deaths: 3 | 0% | 1.869 Expert League | 5.67% +3.77 skill (1) | ||
- UlyanovskBoy![]() 0,100 | 3 kills: 1, deaths: 2 | 33% | 1.370 Not Qualified | 29.03% +2.84 skill (1) | ||
- TAG_YANKIE![]() 0,100 | 2 kills: 2, deaths: 0 | 1.886 Expert League | 5.34% +3.79 skill (1) | |||
- Engineer_LV![]() 0,100 | 1 kills: 0, deaths: 1 | 0% | 1.673 Expert League | 11.32% +3.55 skill (1) | ||
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Click opponent to see the detailed stats. Click to see more comparison details. (1) The calculated skill that you might gain by winning the next confrontation is approximate. A kill bonus or weapon modifier may very well influence the exact amount. |
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| Worst Enemy |
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| ||Mad-o-Matic|| Better avoid this opponent next time |
| Skill Booster |
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| TAG_YANKIE Gain optimal skill by winning next confrontation |
| Push Over |
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| 1964 Collect your easy points here |
| Skill Sponsor |
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| 1964 Paid his dues, better thank this opponent next time around |